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/*
auto-generated by: https://github.com/pmndrs/gltfjsx
*/
import React, { forwardRef, ForwardedRef } from 'react'
import { useGLTF } from '@react-three/drei/useGLTF'
import { GLTF } from 'three/examples/jsm/loaders/GLTFLoader'
import { Mesh, MeshBasicMaterial } from 'three'
type GLTFResult = GLTF & {
nodes: {
collisions: THREE.Mesh
}
materials: {
collision: THREE.MeshStandardMaterial
}
}
const Model = forwardRef(
(props: JSX.IntrinsicElements['group'], ref: ForwardedRef<Mesh>) => {
const { nodes } = useGLTF('/model/plaza_collision.glb') as GLTFResult
const material = new MeshBasicMaterial({
wireframe: true,
color: 0xffff00,
})
return (
<group {...props} dispose={null}>
<mesh
ref={ref}
material={material}
geometry={nodes.collisions.geometry}
visible={true}
position={[-5.31, 1.23, -32.92]}
/>
</group>
)
},
)
useGLTF.preload('/model/collision_mesh.glb')
export default Model