Prevent player from falling forever

master
Ian Mancini 4 years ago
parent 9314a8b06f
commit 47f5124aa6

@ -221,6 +221,11 @@ const Player = () => {
groupRef.current.position.y = intersections[0].point.y + HEIGHT groupRef.current.position.y = intersections[0].point.y + HEIGHT
} }
if (groupRef.current.position.y < -50) {
groupRef.current.position.copy(InitialPosition)
velocity.current.y = 0
}
// Direction // Direction
direction.current.z = Number(forward) - Number(backward) direction.current.z = Number(forward) - Number(backward)
direction.current.x = Number(left) - Number(right) direction.current.x = Number(left) - Number(right)

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