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@ -221,6 +221,11 @@ const Player = () => {
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groupRef.current.position.y = intersections[0].point.y + HEIGHT
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groupRef.current.position.y = intersections[0].point.y + HEIGHT
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}
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}
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if (groupRef.current.position.y < -50) {
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groupRef.current.position.copy(InitialPosition)
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velocity.current.y = 0
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}
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// Direction
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// Direction
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direction.current.z = Number(forward) - Number(backward)
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direction.current.z = Number(forward) - Number(backward)
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direction.current.x = Number(left) - Number(right)
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direction.current.x = Number(left) - Number(right)
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